Modified value = initial value * (1 + (WIS - 50) / 50) MP/s (mp per second) = 0.5 + 0.12 * WIS = 0.12 * (WIS + 8.3)Īlso modifies the intensity, range, and duration of Priest Tomes, Paladin Seals, and Mystic Orbs, the radius and damage of Necromancer Skulls, and the number of targets and damage of Sorcerer Scepters, but only when the user’s WIS stat is more than 50. Base (0) is 0.5 MP per second, then each point adds about 0.12 MP per second. Increases the speed at which magic points are recovered. HP/s while Healing: Normal + 20 (75 VIT with Healing means 39 HP/s) Base (0) is 1.0 HP per second, then each point adds about 0.24 HP per second. Increases the speed at which hit points are recovered. Base (0) is 1.5 attacks per second, then each point adds about 0.0867 attacks per second.Ī/s (attacks per second) = 1.5 + 6.5 * (DEX / 75) = 6.5 * (DEX + 17.3) / 75 Increases the speed at which the character attacks. T/s while Speedy: Normal * 1.5 (75 SPD with Speedy means 14.4 T/s movement speed) Base (0) is 4 tiles per second, then each point adds about 0.07467 tiles per second.Īctual speed in T/s (tiles per second) = 4 + 5.6 * (SPD / 75) = 5.6 * (SPD + 53.5) / 75 Increases the speed at which the character moves. Example:Ħ0 DMG Attack against 54 or higher DEF = 6 DMG This means that every shot will do at least 10% of its damage to the player. Straight 1 point per 1 damage reduction, but caps at 90% of total damage. Taking this into account, the previous two examples would change as follows:ġ0 ATT Priest with a Fire Wand (30-54 DMG) = 21-37 DMGĨ3 ATT Warrior with a Sword of Acclaim (220-274 DMG) = 475-591 DMG For example, the effective weapon base damage range of the Fire Wand (originally 30-55 DMG) is 30-54 DMG. Thus the effective weapon base damage range always is one less than stated in the weapon description. Note: In game, the highest weapon base damage value is actually never rolled. Examples:ġ0 ATT Priest with a Fire Wand (30-55 DMG) = 21-38 DMGĨ3 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG Starting with a base of 50% of weapon damage at 0 ATT, each point increases damage by 2% of weapon damage.
Attack does not affect ability damage.ĭamage Multiplier normal = 0.5 + ATT / 50 = (ATT + 25) / 50ĭamage Multiplier with Damaging = Normal * 1.25ĭamage = Random(MinDamage, MaxDamage) * Damage Multiplier Increases the amount of damage done by weapons. Usage depends on what class and ability item tier you are using. When you have only 20% of your health and less, your character starts to blink red and you should drink some health potions or nexus before you take any further damage. When it reaches 0 (Or in rare cases, -1), you die.